
This guide is complete except for a few items in RED that shouldn’t affect setup, but if you test them out or have any comments, let me know. The default BE filters (especially scripts.txt) are very restrictive and will need to be adjusted if you have done any scripting (for example DZGM or ESSV3).There is a new version-based key file (typically in \arma2oa\keys) named DayZ_1.8.9.bikey.There are new Hive (DB) DLLs AND they require MSVC 2015.DayZMod 1.8.9 changed a number of files not usually changed.QUICK NOTES FOR DayZ Mod 1.8.9 (released on June 26, 2017) The key file is now named DayZ_1.9.0.bikey.One SQL upgrade script (1.9_Updates.sql) was released, so run that if you have an existing server.Full SQL scripts were not released for 1.9.0, so just use the 1.8.9 SQL files.
A pure vanilla server will not need to update init.sqf anymore. config_dist.sqf is shipped with the release, so edit and rename to config.sqf. init.sqf now includes config.sqf (where all variables are set). init.sqf was split into 2 files (init.sqf and config.sqf). QUICK NOTES FOR DayZ Mod 1.9.0 (released on December 12, 2017) Once that starts and runs correctly, make a copy of it and then start adding scripts. Plan on creating a vanilla server first. Don’t assume any steps have been done, prerequisites have been installed, files have been copied, etc. Start with a clean system and do all installs from scratch if possible. All donations go into the directly into the hosting account and are used for server hosting.ĪDVICE FROM SOMEONE WHO HAS BUILT MANY SERVERS AND HELPED MANY OTHERS GET BUILT. If you find this guide to be useful, please donate to The Dead Return.